Game Production
- AAA Game Experience (I Am Alive / Remember Me)
- Commercial Shipped Titles with Unreal Engine 3 / 4
- Experience with various Team Sizes
- Shipped AAA-Grade Smaller Demos with Unity
VFX Tool Design (Visual Effect Graph)
- Big Picture of a full VFX Ecosystem
- Design of Tool Workflow and Philosophy
- Feature design, evalutation, follow-up and feedback
- User Feedback collection and integration into design
- Feature Design with scalability in mind
Realtime VFX/TechArt Skills
- Game Engines: Unity, UE4, UE3
- Shader Authoring: Both Node-Based and HLSL
- 3D DCC : Houdini, Blender, EmberGen, 3DSMax
- Textures: Photoshop, Krita, Affinity Photo
- Code : C#, Python, HLSL, Shell
- Source Control : Git, Perforce, Mercurial, SVN
VFX Project Pipeline Mastery
- Planning & Project Workflow Definition
- Authoring, Setup, Animation and Export of Assets in DCC
- Particle Systems, Shaders, RBs and Rigs in Engine
- Integration in Cinematics, Animations and Level Scripting
- Profiling and Debugging on PC/Consoles
Focus on Workflow Efficency
- Determine Workflow bottlenecks
- Work on reliable, reusable solutions...
- ... or Production-Specific Tool Scripting
- Take other jobs throughput into the equation
- Technical Art Advisory for other teams (characters, environment)
Other Skills
- Practical Knowledge of Photography (also analog)
- Video Editing: AfterEffects, Premiere
- Audio : Recording using TASCAM-DR, Audacity
- Web: CSS / Javascript / Flexbox
- Public Tutorial / Presentation Skills
- Ukulele Player
- Participating in Game Jams
- Practice of Meditation/Sophrology
Experience
2023-Now
Independent
- Endless Dungeon : Game production (@AMPLITUDE)
2022-2022
(1 Year)Permanent contract
- Endless Dungeon : Game production
- Asset Authoring & integration
- Tools & Shaders for easing/optimizing
- Profiling & Optimization Strategies (PC/Console)
- C# Tools for assessing usage/optimization
2015-2021
(6 Years)Permanent contract
- Spaceship Demo
- VFX Toolbox : Image Sequencer / Houdini Tools
- VFX Graph Samples
- Visual Effect Graph Design / Development
- Other VFX internal prototypes
2011-2015
(4 Years)Permanent contract
- LIFE IS STRANGE VFX Production - SQUARE ENIX
- Next-Gen Prototype VFX R&D / Production
- REMEMBER ME VFX Production - CAPCOM
2014
1 MonthContractor
- VFX & Optimization - STRIKE VECTOR
2008-2011
3 YearsPermanent contract
- FPS Prototypes VFX
- VFX Toolchain Design (PLAYALL)
- I AM ALIVE VFX Production- UBISOFT
Education
2008
2 YearsENJMIN Angouleme - FRANCE
Specicality: Video Games Art and Graphics
Internships:
- VFX Artist @ DARKWORKS, PARIS (6 Months)
2006
3 YearsIUP Arts Appliqués MONTAUBAN - FRANCE
Speciality: 3D Animation
Internships:
- 2006: 3D Artist / Photographer @ VIRTUAL I.T. TOULOUSE (3 Months)
- 2005: Video Artist - SENANQUE PROD. TOULOUSE (3 Months)
- 2004: Flash Artist - LIBRE SENS, AGEN (3 Months)
2003
1 YearLiPSTIC - IUT SéRéCOM CASTRES - FRANCE
Speciality: GUI & Web Interfaces
Apprenticeship contract:
- 2003: GUI Artist/Ergonomist - TRANSICIEL, TOULOUSE (1 Year)
2002
2 YearsIUT "B" BLAGNAC - FRANCE
Speciality: Programming
Internships:
- 2002: Java Developer - TRANSICIEL, TOULOUSE (3 Months)
- 2001: Programmer - TRANSICIEL, TOULOUSE (3 Months)
2000
GraduationLYCEE RAYMOND NAVES, TOULOUSE - FRANCE
Speciality: Physics