Independent Real-time VFX Expert / TD
My name is Thomas ICHÉ, I work as Real-Time VFX Expert in video games industry since 2008. I've built strong experience, in real-time VFX, technical art, rendering and optimization, through various shipped games, and software experience at Unity.
For 15 years, I have worked on perfecting better workflows and tools for artists, helping them emancipate from technical constraints, through knowledge and responsibility.
Nowadays, as an independent VFX Expert, I can help your team succeed in your projects.
I Can help you succeed in...
Set up a VFX Pipeline
- Pre-production Evaluation
- Tools & Workflow Prototyping
- Budget Evaluation & Metrics
- Placeholder/Base Assets Setup
Train & Mentor your Art Team
- Performance for Artists
- Efficient Workflow Guidelines
- How to Run, test, and Profile on Consoles
Art/Rendering Optimization
- Evaluate how your game runs
- Determine graphics bottlenecks
- Help your art team set-up optimization strategies
Author Optimized VFX
- Prototype and Author VFX Assets
- Textures, Flipbooks (incl. Simulations)
- Shaders
- Particle Systems / Meshes / Lighting / Postprocess
- Integrate in Engine
- Test and Profile
- Debug and Optimize
Teach VFX at your school
I can collaborate with your school, teachning sessions and master classes about Visual Effects, Shaders, or even General Rendering & Lighting for game development on both Unity and Unreal Engine.
I have experience in the following fields
Unity - 8 Years
Video Game Production
- Endless Dungeon (AMPLITUDE)
VFX Graph Design @ Unity Technologies
- Workflow and Tool design
- Projects & Demos (Spaceship, VFX Samples)
- Tutorials and Learning material
- Work on VFX satellite tools and assets (VFX Toolbox)
Unreal Engine - 7 Years
Video Game Production
- Life is Strange (DONTNOD)
- Strike Vector (Ragequit Corp.)
- Remember Me (DONTNOD)
- I AM ALIVE (Darkworks/Ubisoft)
- + other internal prototypes
Skill Summary
- Complete Real-time VFX Pipeline Mastery
- Asset Authoring (Particles, Shaders, Textures)
- Integration in-engine (incl. scripting)
- VFX Tools Development & Scripting
- Planning & Technical Management
- Real-time Rendering Expertise
- Profiling, Debugging & Optimization (PC + Console)
- Technical Advisory for other Artists
- Additional Expertise
- Open-source Development
- Game Development