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Game Production

  • AAA Game Experience (I Am Alive / Remember Me)
  • Commercial Shipped Titles with Unreal Engine 3 / 4
  • Experience with various Team Sizes
  • Shipped AAA-Grade Smaller Demos with Unity
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VFX Tool Design (Visual Effect Graph)

  • Big Picture of a full VFX Ecosystem
  • Design of Tool Workflow and Philosophy
  • Feature design, evalutation, follow-up and feedback
  • User Feedback collection and integration into design
  • Feature Design with scalability in mind
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Realtime VFX/TechArt Skills

  • Game Engines: Unity, UE4, UE3
  • Shader Authoring: Both Node-Based and HLSL
  • 3D DCC : Houdini, Blender, EmberGen, 3DSMax
  • Textures: Photoshop, Krita, Affinity Photo
  • Code : C#, Python, HLSL, Shell
  • Source Control : Git, Perforce, Mercurial, SVN
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VFX Project Pipeline Mastery

  • Planning & Project Workflow Definition
  • Authoring, Setup, Animation and Export of Assets in DCC
  • Particle Systems, Shaders, RBs and Rigs in Engine
  • Integration in Cinematics, Animations and Level Scripting
  • Profiling and Debugging on PC/Consoles
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Focus on Workflow Efficency

  • Determine Workflow bottlenecks
  • Work on reliable, reusable solutions...
  • ... or Production-Specific Tool Scripting
  • Take other jobs throughput into the equation
  • Technical Art Advisory for other teams (characters, environment)
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Other Skills

  • Practical Knowledge of Photography (also analog)
  • Video Editing: AfterEffects, Premiere
  • Audio : Recording using TASCAM-DR, Audacity
  • Web: CSS / Javascript / Flexbox
  • Public Tutorial / Presentation Skills
  • Ukulele Player
  • Participating in Game Jams
  • Practice of Meditation/Sophrology

Experience

2023-Now
VFX Expert / Technical Director
Independent
  • Endless Dungeon : Game production (@AMPLITUDE)
2022-2022
(1 Year)
Expert VFX / Tech Art @ AMPLITUDE - PARIS
Permanent contract
  • Endless Dungeon : Game production
  • Asset Authoring & integration
  • Tools & Shaders for easing/optimizing
  • Profiling & Optimization Strategies (PC/Console)
  • C# Tools for assessing usage/optimization
2015-2021
(6 Years)
Senior VFX / Tech Artist @ UNITY TECHNOLOGIES - PARIS
Permanent contract
  • Spaceship Demo
  • VFX Toolbox : Image Sequencer / Houdini Tools
  • VFX Graph Samples
  • Visual Effect Graph Design / Development
  • Other VFX internal prototypes
2011-2015
(4 Years)
Senior / Lead VFX @ DONTNOD ENTERTAINMENT - PARIS
Permanent contract
  • LIFE IS STRANGE VFX Production - SQUARE ENIX
  • Next-Gen Prototype VFX R&D / Production
  • REMEMBER ME VFX Production - CAPCOM
2014
1 Month
VFX Artist / RAGEQUIT Corp. - PARIS
Contractor
  • VFX & Optimization - STRIKE VECTOR
2008-2011
3 Years
VFX Expert @ Darkworks - PARIS
Permanent contract
  • FPS Prototypes VFX
  • VFX Toolchain Design (PLAYALL)
  • I AM ALIVE VFX Production- UBISOFT

Education

2008
2 Years
Master of Video Games & Interactive Media
ENJMIN Angouleme - FRANCE
Specicality: Video Games Art and Graphics

Internships:
  • VFX Artist @ DARKWORKS, PARIS (6 Months)
2006
3 Years
Master of Art : "Color, Image, Design"
IUP Arts Appliqués MONTAUBAN - FRANCE
Speciality: 3D Animation

Internships:
  • 2006: 3D Artist / Photographer @ VIRTUAL I.T. TOULOUSE (3 Months)
  • 2005: Video Artist - SENANQUE PROD. TOULOUSE (3 Months)
  • 2004: Flash Artist - LIBRE SENS, AGEN (3 Months)
2003
1 Year
Bachelor of Technology (IT & Web Communication)
LiPSTIC - IUT SéRéCOM CASTRES - FRANCE
Speciality: GUI & Web Interfaces

Apprenticeship contract:
  • 2003: GUI Artist/Ergonomist - TRANSICIEL, TOULOUSE (1 Year)
2002
2 Years
Bachelor of Technology (Programming & Computer Systems.))
IUT "B" BLAGNAC - FRANCE
Speciality: Programming

Internships:
  • 2002: Java Developer - TRANSICIEL, TOULOUSE (3 Months)
  • 2001: Programmer - TRANSICIEL, TOULOUSE (3 Months)
2000
Graduation
Graduate of Science (French Baccalaureat)
LYCEE RAYMOND NAVES, TOULOUSE - FRANCE
Speciality: Physics